Later games have different chains for stomping on consecutive enemies and kicking a shell into foes specifically, the point chain is 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in Super Mario Bros. At the end of a level, there is a bonus that grants 50 points for each remaining second on the timer, though no such bonus is present in castle levels in the original NES version it is, however, in Super Mario All-Stars and the Challenge mode of Super Mario Bros. Pulling down the flag on the flagpole grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. Defeating most enemies with fireballs grants 200 points, though defeating a Goomba grants 100 points, defeating a Hammer Bro grants 1,000 points, and defeating Bowser with fireballs grants 5,000 points. Stomping on a Lakitu grants 800 points, and stomping on a Hammer Bro grants 1,000 points. Kicking a shell itself usually grants 400 points, though it may grant 500 or 800 points if done after the player stomps on the enemy. Stomping two Goombas with one jump grants Mario 100 + 400 points (200 + 500 if it occurs just after he stomps on another Goomba). Enemies defeated by a Koopa Shell or Buzzy Shell grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups. The player can earn a consecutively increasing number of points by chaining certain enemy-defeating actions without stopping. In Super Mario Bros., Mario earns 50 points for breaking Bricks, 200 for collecting a coin, and 1,000 for collecting a power-up. The first game of the Super Mario franchise to include points was the original Donkey Kong arcade game, where they determine the player's ranking. The total of all received points is usually called the score. They are acquired by defeating enemies or bosses, collecting coins, etc. Points are units of score in games of the Super Mario franchise. The score bar as it appears in Super Paper Mario
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