![]() Once magnificent buildings are sinking into the oceans. The game is set on an alien world where the once-dominant civilization is long into its decline. Even on the Saturn, a machine that never deserved (or received) a reputation for 3D, Panzer Dragoon is a beautiful experience. What really pushes the game - and its sequels - into the upper echelon of games is the art direction. Panzer Dragoon was one of the Saturn's greats. However, since few enemies are stationary, you must keep adjusting the cursor, something unnecessary with the lock-on attack. You can really damage an enemy by discovering a weak spot, moving the cursor over it, and just hammering on the attack button. ![]() ![]() The trade-off is that firing a burst of shots is much slower than tapping the attack button for single attacks. In boss battles or showdowns with large enemies, you use the lock-on to target weak spots with multiple shots. Mercifully, you have a lock-on mechanism for targeting multiple (up to eight) enemies by holding down the attack button and moving the cursor over a bad guy. Shooting down individual enemies is not easy. You control the targeting cursor of the dragon rider's gun. Using the shoulder buttons on the Saturn's superior controller, you whipped your neck and gun around the soaring landscapes to keep up with airships, giant worms, and other otherworldly nastiness as detailed on a useful on-screen radar. ![]() However, Panzer let you at least look around and target enemies coming at you from all four directions. Essentially, you are stuck on a single path, taking a tour designed by the dev team. Panzer Dragoon, developed by SEGA's Team Andromeda, is a rail-shooter. ![]()
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